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Referencias

 

Bailenson, J., Yee, N., Blascovich, J., Beall, A., Lundblad, N., Jin, M. (2006).  The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context. Universidad Stanford, California. Recuperado de http://life-slc.org/docs/Bailenson_etal-immersiveVR.pdf

 

Bair, R. (2013). 3D virtual reality check: Learner engagement and constructivist theory (Order No. 3596069). Disponible en ProQuest Dissertations & Theses Global. (1447009219). Recuperado de http://librarylogin.suagm.edu:85/*?url=http://search.proquest.com/docview/1447009219?accountid=130249

 

Barger, A. & Byrd, K. (2011). Motivation and Computer-Based Instructional Design. Journal of Cross-Disciplinary Perspectives in Education Vol. 4, No 1 (May 2011), 1-9. Recuperado de https://jcpe.wmwikis.net/file/view/bargerbyrd.pd

Catterson, A. (2013). The impact of virtual reality programs in career and technical education (Order No. 3553714). Disponible en ProQuest Dissertations & Theses Global. (1315766280). Recuperado de http://librarylogin.suagm.edu:85/*?url=http://search.proquest.com/docview/1315766280?accountid=130249

 

Cheal, Catheryn (2009) "Student Perceptions of a Course Taught in Second Life," Innovate: Journal of Online Education: Vol. 5: Iss. 5, Article 2. Recuperado de  http://nsuworks.nova.edu/innovate/vol5/iss5/2

 

Chyung, S. (2008). Foundations of Instructional and Performance Technology. Amherst, MA: HRD Press. Recuperado de https://downloads.hrdpressonline.com/files/3420080326114240.pdf

 

Educación en línea (2013). Definición de la página de internet Caribbean International University. Recuperado de http://www.ciu-online.com/international/index.php/education-online/definition

 

Granville, A. D. (2014). Construction of 3D cardiopulmonary resuscitation emergency scenarios for first responder pre-nursing training on stereoscopic display systems (Order No. 3618451). Disponible en ProQuest Dissertations & Theses Global. (1529436040). Recuperado de http://librarylogin.suagm.edu:85/*?url=http://search.proquest.com/docview/1529436040?accountid=130249

 

Hernández, S., Fernández, C., y Baptista, M. (2010). Metodología de la Investigación.

Recuperado de http://www.dgsc.go.cr/dgsc/documentos/cecades/metodologia-de-la-investigacion.pdf

 

Jones, G., Hite, R., Childers, G., Corin, E., Pereyra, M., Chestnut, K., & Gooddale, T. (2015). Teachers’ and Students’ Perceptions of Presence in Virtual Reality

Instruction. Department of Science, Technology, Engineering, and Mathematics

Education North Carolina State University. Recuperado de

http://www.wseas.us/e-library/conferences/2015/Salerno/EDU/EDU-01.pdf

 

Jones, S. (2012). The impact of virtual reality technology on the traditional classroom environment (Order No. 3527430). Disponible en ProQuest Dissertations & Theses Global. (1082294694). Recuperado de http://librarylogin.suagm.edu:85/*?url=http://search.proquest.com/docview/1082294694?accountid=130249

 

Keller, J. (2000). How to integrate learner motivation planning into lesson planning: The ARCS model approach. Florida State University U.S.A., Recuperado de http://apps.fischlerschool.nova.edu/toolbox/instructionalproducts/ITDE_8005/weeklys/2000-Keller-ARCSLessonPlanning.pdf

 

Levis, D. (1997). Realidad virtual y educación. Recuperado de http://www.diegolevis.com.ar/secciones/Articulos/master_eduvirtual.pdf

 

Mariani, L. (2002). Learning Strategies, Teaching Strategies and New Curricular Demands: A Critical View. Perspectives, a Journal of TESOL-Italy, Vol. XXIX, No. 2, Fall 2002. Recuperado de http://www.learningpaths.org/papers/paperstrategies.htm

 

Martinez, A., y Obrist V. (2016). Application of Virtual Reality in a Learning Experience. American Journal of Engineering Research (AJER). Volume-5, Issue-2, pp-151-156, Recuperado de http://www.ajer.org/papers/v5(02)/T050201510156.pdf

 

Nankivell, K. J. (2011). A study of virtual reality environments as a venue for social interaction among distance learners (Order No. 3443826). Disponible en ProQuest Dissertations & Theses Global. (856125913). Recuperado de http://librarylogin.suagm.edu:85/*?url=http://search.proquest.com/docview/856125913?accountid=130249

 

Prieto, G. (s.f.) La Pirámide del Aprendizaje. E-Innova, Revista electrónica de educación, Universidad Complutense de Madrid, España. Recuperado de http://biblioteca.ucm.es/revcul/e-learning-innova/27/art1263.pdf

 

Quintana, J. (2012). Aprende a Investigar. Editorial Techné, pp. 37. Recuperado de

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Real Academia Española. (2014). Estrategia. En Diccionario de la lengua española (23ª ed.).                        Recuperado de http://dle.rae.es/?id=GxPofZ8

 

Real Academia Española. (2014). Estudiante universitario. En Diccionario de la lengua española (23ª ed.). Recuperado de http://dle.rae.es/?id=H1mR3XL

 

Real Academia Española. (2014). Percepción. En Diccionario de la lengua española (23ª ed.). Recuperado de http://dle.rae.es/?id=SX9HJy3

 

Real Academia Española. (2014). Realidad virtual. En Diccionario de la lengua española (23ª ed.). Recuperado de http://dle.rae.es/?id=GxPofZ8

 

Real Academia Española. (2014). Simulador. En Diccionario de la lengua española (23ª ed.).           Recuperado de http://dle.rae.es/?id=Xw14yph

 

Robison, D. (2009). Learner Motivation Systems: A Framework for the Analysis and Design of Learner Motivation. Eastern Virginia Medical School. Recuperado de https://www.evms.edu/media/departments/medical_education/LearnerMotivationFramework2-26-14EVMS.pdf

 

Rolph, D. (2015). Is Virtual Reality A Viable Investment? Miracle Mile Advisor. Recuperado de    http://www.miraclemileadvisors.com/is-virtual-reality-a-viable-investment/

 

Sutcliffe, C. (2015). What will it take for virtual reality to become economically viable for    publishers? Página de internet The Media Briefing. Recuperado de             https://www.themediabriefing.com/article/what-will-it-take-for-virtual-reality-to-become-     economically-viable-for-publishers

 

Velazco, F. (2009). Evaluación de la Efectividad del Programa de Educación a Distancia en una Universidad de México. Nova Southeastern University. Recuperado de http://www.comie.org.mx/congreso/memoriaelectronica/v10/pdf/area_tematica_07/ponencias/0765-F.pdf

 

Warneka, A. (2012). Perceptions of undergraduate students toward the use and application of virtual reality technologies in the classroom (Order No. 1530475). Disponible en ProQuest Dissertations & Theses Global. (1242142945). Recuperado de http://librarylogin.suagm.edu:85/*?url=http://search.proquest.com/docview/1242142945?accountid=130249

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